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Ahoy, Critterfolk!
New entry May 28
Critter Notices
Books from Critters!
Check out Books by Critters for books by your fellow Critterfolk, as well as my list of recommended books for writers.
New Book from a Critter Member
**NOW IN PRINT EDITION TOO!** Awesome new book, HOW TO IMPROVE YOUR SPECULATIVE FICTION OPENINGS, from a Critter member who's unearthed a shard of The Secret to becoming a pro writer. Really good piece of work. "...if you're at all concerned about story openings, you'd be nuts not to read what Qualkinbush has to say." —Wil McCarthy, author of BLOOM and THE COLLAPSIUMThe Sigil Trilogy
If you're looking for an amazing, WOW! science fiction story, check out THE SIGIL TRILOGY. This is — literally — one of the best science fiction novels I've ever read.
Interviewed!
I was interviewed live on public radio for Critters' birthday, for those who want to listen.
Free Web Sites
Free web sites for authors (and others) are available at www.nyx.net.
ReAnimus Acquires Advent!
ReAnimus Press is pleased to announce the acquisition of the legendary Advent Publishers! Advent is now a subsidiary of ReAnimus Press, and we will continue to publish Advent's titles under the Advent name. Advent was founded in 1956 by Earl Kemp and others, and has published the likes of James Blish, Hal Clement, Robert Heinlein, Damon Knight, E.E. "Doc" Smith, and many others. Advent's high quality titles have won and been finalists for several Hugo Awards, such as The Encyclopedia of Science Fiction and Fantasy and Heinlein's Children. Watch this space for ebook and print editions of all of Advent's current titles!
Book Recommendation
THE SIGIL TRILOGY: The universe is dying from within... "Great stuff... Really enjoyed it." — SFWA Grandmaster Michael Moorcock
Announcing ReAnimus Press
If you're looking for great stuff to read from bestselling and award-winning authors—look no further! ReAnimus Press was founded by your very own Critter Captain. (And with a 12% Affiliate program.) [More]
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FEATURED BOOK
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The Rules of Writing
> Learning to create art--drawn, written, musical--has its rules. You > don't hold the trombone with your toes and play with your nose > (although there's probably someone who can break even those rules and > create something meaningful). The problem with the word "rules" is that it can mean either "mandatory" (as in law) or "customary." "Rules" in art are the latter, but many beginners assume the former when they hear the word "rule," and thus may inappropriately demand compliance by others. I think of art as having "conventions": "A practice or procedure widely observed in a group; a custom". By convention you hold the trombone in your hands, you don't split infinitives, etc. You should learn what the conventions are, but not feel they are Laws, nor demand others follow them. In critiquing, you can, instead, offer your opinion that someone's unconventional usage didn't work for you. (Now, in the "mandatory" sense, computer programming has Rules. If you misplace a semi-colon in a program, it simply doesn't work. :-)